using System;
    /// <summary>
    /// Sys_EnemySkill
    /// </summary>
[Serializable]
 public class Sys_EnemySkill
    {
       private int id;
       /// <summary>
       /// id
       /// </summary>
       public int Id
       {
         get { return id; }
         set { id = value; }
       }

       private string name;
       /// <summary>
       /// 名称
       /// </summary>
       public string Name
       {
         get { return name; }
         set { name = value; }
       }

       private float damageRate;
       /// <summary>
       /// 技能威力%
       /// </summary>
       public float DamageRate
       {
         get { return damageRate; }
         set { damageRate = value; }
       }

       private string releaseStar;
       /// <summary>
       /// 释放宝石
       /// </summary>
       public string ReleaseStar
       {
         get { return releaseStar; }
         set { releaseStar = value; }
       }

    }